![]() There were instances when my cash fell as low as $20k. One thing i missed from x com was being able to manufacture certain things cheap and sell them for a big profit - to help boost my economy. I did not ever build any advanced hybrid fighters because the requirements in terms of alien materials are just too much, and i have better things to do with them like turn out weapons. Towards the later part of the game i replaced my firebirds with herakles just to see what difference they made. fitted with alien armour and particle guns they still pack a punch, although sometimes they run out of ammo. The extra bases as they came up generally just had 1 saracan. Initially the two mixed bases had a firebird and two stilettos each, changing to a firebird and two saracans each. ![]() organization of air combat (number and types of aircraft) generally i get all my troops to go to a hanger, and the aliens are usually there. I didn't think of this so my aliens come from multiple directions. In another thread users talk about organizing the layout of their bases to cluster incoming aliens. each base is pretty heavily defended with air cover and 3 laser turrets. I rarely ever get base attacks for some reason. Primarily on alien weapons and armour so i would always have the edge in combat, and then later on the alien backstory, and lastly the human weapons, most of which were pretty awful (lasers? seriously?) except for the coilgun, except that has such a large cartridge with only 2 shots (eh?) its utility is hampered. The subsequent bases were specialized, to provide support to the first two, except for my africa base which is purely a reponse platform since i noticed so much activity there. this was necessary at the start to build momentum. the first two bases were mixed bases with elements of everything in them - manufacturing, research and response. how to develop the bases (which sections to build and how many of them)Įach was different. Sixth base in africa, between north america and india as a platform for staging responses since activity appeared highest here at this point.Įighth base on a tiny island between africa and america, simply to complete radar coverage Third base was in south america for r&d, where alien activity appeared to be low.įourth and fifth bases were in australia (low activity) clustered with 3 shipyards, so that I can strip down ships fast and build new ones concurrently, or else just strip down two ships at the same time. (In between I planted radar coverage as diffusely as I could) these were where alien activity appeared to be highest for me. ![]() I started out in india with a multifunctional base, then to north america with another multifunctional base. where to build the main and the minor bases (base extensions) ![]()
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