3/26/2023 0 Comments Simpleplanes tipsSwitches and buttons without labels next to them should make use of the tooltip property to explain their function. There should really be a switch, button, lever, etc in the cockpit for any function the craft is capable of doing. Ideally, the player shouldn’t have to open the pop-up radial menu to enable an activation group. EVERY FUNCTION SHOULD HAVE A SWITCH/BUTTON/CONTROL Everything else may look okay, but the seat might be as high as my chest and there’s no room in the cockpit for my legs, which feels a little strange in VR and can break the immersion somewhat. I’ve seen several cockpits that are too shallow on the y-axis which causes the seat to be too high. We will see what we can do to help with getting the scale right in a future update. If you use the seat at 100% scale as your reference, it should help to create nicely sized cockpits. I've seen several cockpits where things look very small and some where everything looks way too big. I know it’s hard to know how things will look in VR if you can’t strap on a headset and take a look for yourself, but I would suggest keeping the seat, joystick, and throttle parts at 100% scale to feel best in VR. Here are some tips and common issues I’ve noticed. I hope I'm not coming across as rude! I'm really just trying to help and I'm learning as I see more in VR. I know most of you don’t have access to SPVR yet, so I have been leaving comments when I notice something that might improve the VR experience. The creativity of this community never ceases to amaze me and looking at what you have built-in VR takes it to a whole new level. I have been having a blast checking out your builds in VR.
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