3/27/2023 0 Comments The innsmouth case switch review![]() ![]() Keep track of the endings you’ve unlocked so far. Doing so keeps any choices made previous to the chapter you choose so it’s easy to follow different paths quickly. ![]() Once you’ve reached an ending you can use a chapter select feature to go back to a certain point in the story and play again from that point. With 27 different endings to find, if completion is your thing, there’s plenty of content to keep you busy. However, you’ll not experience all 35 on any single playthrough. ![]() LongevityĪt the beginning of the game, you’re told there are 35 chapters. There’s no voice over for any text or dialogue in the game. While pretty basic, it does add some tension to the scenes where your character is in more high stake situations. The soundtrack to the game consists of a few basic loops that convey the emotion of the scene. Something I felt the game is lacking that would make a great addition are accessibility options for text, such as size and font type. The style of the images is somewhat reminiscent of a Tim Burton film mixed with noir influences. There is some limited animation for the characters, showing their reaction to your actions. The text of the story is usually shown on the bottom half of the pages, while pictures of the settings or characters are shown in the top section. ![]() The game is presented as a book, laying upon a wooden desk strewn with loose pieces of paper. Every town has their own religious zealots. A blend of horror and comedy elements is really entertaining and makes for some hilarious and interesting conversations or interactions with the characters of Innsmouth. The writing is, maybe obviously, the stand-out feature of the game. The range of choices you can make is pretty broad, though just because you have options, it doesn’t mean you can avoid harm, or worse, in every situation. I imagine it would look like the famous Pepe Silva board from It’s Always Sunny In Philidelphia. I’d love to see a storyboard representation of all the possibilities in The Innsmouth Case. Oh, and there’s more than one way to reach a couple of the endings too. These then lead you along lots of different story branches and ultimately to one of 27, yes twenty-seven, endings. Throughout the game, you are presented with scenarios and associated choices, up to 4 for each interaction. Once you reach Innsmouth however, your options really open up. Not exactly a freedom revelation, sure, but choices you make at this early stages can drastically affect your end game choices. The early game has you accept the case and make your way to Innsmouth via one of two methods. The Innsmouth Case is a bit less restrictive than this. Events along your path occur in a similar fashion in most branches, perhaps with different dialogue or characters present, but for the most part, there’s a strict order of progression. You start your journey, are able to make a few choices along the way that alter proceedings in some way, then end up at one of a handful of endings. It’s a structure seen in many other types of games that have a branching narrative. Presumably, you’ll accept and make your way to Innsmouth where plenty of avenues of exploration, and mortal danger, await.Ī lot of the Interactive Fiction and Visual Novel games I’ve played previously follow a similar structure. Just as your day is winding down, a mysterious woman arrives and asks you to take on the case for her missing daughter. The Innsmouth Case begins in Boston, in your office. A map in the main menu keeps track of the locations you’ve discovered, with a brief description for each. Have you played any of these or others? Let us know in the comments. Other recent games include Doki Doki Literature Club+ and Overboard. I recently played Arcade Spirits, which is another example of an Interactive Fiction game and was very good. Let’s dive into Robot Pumpkin Games’ horror comedy mystery adventure and see what’s going on, shall we? The Innsmouth Case – There Cod Be Something Fishy Inn This Plaice Technological advances mean these types of games are no longer restricted to a text-only experience and are often supplemented with images, animations and music. Lovecraft. The genre of Interactive Fiction is one of the oldest in video games, stretching back to the 1970s with Adventure. The Innsmouth Case is a text-based, choose-your-own-adventure game based on The Shadow over Innsmouth by H.P. ![]()
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